With this feature it becomes a lot more feasible to create beatmaps in Lazer using the full range of features available in Lazer. Beforeįix "key count" setting showing as "circle size" in osu!mania editor ( #24317 by Add ability to export beatmaps from editor in a stable-compatible format ( #24186 by adds a menu button that lets you explicitly export a beatmap set for compatibility with osu!stable. Also centres the playfield and timeline centre as proposed in #24207. 07.58.34.mp4 Add support for cyclic selection in beatmap editor ( #24291 by various editor design language (and centre playfield / timeline) ( #24220 by us closer to the latest designs. Fix accuracy break info decimal separator being incorrect in certain languages ( #24406 by Fix "new update" notification using upload icon instead of download ( #24256 by Add star fountain sprite ( ppy/osu-resources#270 by Reduce spacing in settings items ( #24314 by Update translations from crowdin ( ppy/osu-resources#272 by Fix osu! logo suddenly disappearing during rapid exit ( #24424 by Add support for changelog entries with url attached ( #24461 by Change beatmap editor to always select the closest object in time via clicking ( #24289 by osu!stable.Fix nullability inspection in NowPlayingOverlay ( #24421 by Remove #nullable disable in tournament ( #24409 by Add kiai fountains to main menu ( #24208 by osu.at.11.30.12.mp4 Fix now playing overlay occasionally showing incorrect background ( #24418 by Smaller changes.Reliability Fix occasional crash when transitioning to results screen due to unsafe data access ( #24548 by Skinning Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages ( #24528 by Song Select Fix multiple audio tracks playing at once for some users ( ppy/osu-framework#5965 by Changelog: 2023.8.815.0 Turns out that it is loading, just very slowly. ![]() Gameplay Fix kiai stars flickering on and off during gameplay ( #24547 by Performance Add pooling for mania barlines ( #24544 by COE, it was brought up to me that this map wasn't loading. It now fades, but doesn't fully disappear. Temporarily allow new difficulty attributes to not exist ( #24538 by Update crowdin.yml to support multiple namespace levels ( ppy/osu-resources#273 by Update localisations ( ppy/osu-resources#275 by Fix incorrect truncation to int ( #24541 by Update framework ( #24546 by Remove DepthWrappingVertex ( ppy/osu-framework#5943 by Don't completely fade FPS counter out when running at full FPS ( #24540 by heard multiple times from uses that this is distracting or confusing.
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